I am very happy to of worked on some cool and interesting games in the last 2 years. Here I will show some brief 'making of' for the work I did on Star Wars Battlefront (2015) and Battlefield 1 (2016).
For Star Wars battlefront the EA Criterion team created the speeder bike mission through the forests of Endor. We used a workflow that we believe in for most cases which is 'build it twice, build it better'. We build a rough version of the level quickly in Unity, with simplified level geometry, it will normally be made to roughly PS3 level visuals but we only need the fidelity good enough so we can see if we have something fun and our core game mechanics and vehicle handling are working as we want. After extensive level play testing and layout iteration we then transfer our work to our hero 'pretty'engine Frostbite when we are happy with the gameplay. The reason for using this method is its much quicker to get to something fun in Unity, and in the long run this approach is quicker than just going straight in to the final engine which has a longer set up time and is generally harder to 'find the fun'. Personally I worked on the level design here, which in this case is the route you take through the forest and the challenges you face on the way.
Side by side of the level in Unity (Left), and Frostbite (Right).
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