If you look at the visuals from 1998’s Tomb Raider III to 20 years later the difference in visuals is phenomenal, but if you look at a Mario game from 10 years ago the difference in visual fidelity is actually fairly small. So while Sony and Microsoft are pushing consumers towards all the pixels your eyes can handle, how are Nintendo and Mario still selling well?
After completing Sonic Mania recently and revisiting Super Mario 3D Land on the 3DS, I decided to dive in to what makes Mario platforming so good....
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http://andrewlawson3d.blogspot.co.uk/p/if-you-look-at-visuals-from-1998s-tomb.html
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